While you may personally not see the need and want to encourage exploration and natural development of a story, the reality is that it will cost you a chunk of players by forcing them to 'take that risk'. As such, I would suggest that you consider some form of avoidance mechanic beyond a 'behind the scenes' formulaic +/- variable.Ī 'disable' button at the beginning would give players choice regarding if they want to be sure and lockout those options or take the 'risk' and explore without locking out. When the sun goes down, enjoy drinking beer and roasting marshmallows around the bonfire. Enjoy the activities available such as swimming, sunbathing, yoga, deep sea fishing, jet skiing, snorkeling and rock climbing. I don't think it likely that the "non /sharing/ntr/cuck/swing/whatever/ crowd" will be willing or happy to explore those routes (accidentally or otherwise). Info Changelog Join our MC and his girlfriend as they spend their summer holiday on a lush tropical island. In addition, I am a big fan of story content and it seems like I will only be playing half the game/story by not going these routes. My personal tastes don't include sharing/hotwife/swing/ntr/etc. The artwork is fantastic, but I think that I will pass. The game will take place over 14 days (not including the prologue and epilogues).Click to expand.Thank you for being clear and upfront with where you are going to take this project. This is a short introduction to Temptation on Phuc Mi Island. – The middle of the bar is neutral (0), currently the range is -5 to +5 Phuc Mi Island v0.3.1.1 Arath Sin Overview: Join our MC and his girlfriend as they spend their summer holiday on a lush tropical island. – Added the love meter, click the button in the upper left to toggle it on/off Part 2 will cover Kaitlin’s excursion with Chris or Marcus as well as the evening events. This release contains 131 images, 3896 words, and covers the early morning through Eric’s adventures with Kim or Alisha. This is the finale of the day 2 content which includes Kaitlin’s jetski adventures with Chris or Marcus, additional Marcus/Alisha backstory, and more. Also adds logging to ‘customlog.txt’ in the game folder which can be useful for debugging later (this file can be safely deleted periodically if you wish). The same issue also affected a dialogue in Day 1 and another in Day 2, though without as. Theres more on Day 3 however with Alisha, though it looks like I introduced a bug late last night right before building 0.3.1.0 that prevents some events from happening. The Day 2 events were reduced based on user feedback. I am wondering how this is implemented here. 2 years ago by Arath Sin ( gamessinful) Share this post: A user found an issue with the 0.2.9 release where Katie would still cheat with Marcus even if the score did not allow for it. if thats all there is so far, fair enough, its just day 3, but the walkthrough reads like there should be more. The only choice will be whether the MC knows about the betrayal or not. QOL change: saved games now automatically record the current Day along with Erik/Katie’s highest routesįixes an issue where Katie would cheat even if the scoring did not allow it. And, unfortunately, the player will not be able to avoid cheating there. Go rock climbing with Alisha, or Swimming with KimĬamera animations added for dramatic effectĪll links/mentions to Patreon removed (look for Supporter Packs on Itch.io shortly!) Join our MC and his girlfriend as they spend their summer holiday on a lush tropical island. 33% more dialogues than Day 2 (10.1k vs 6.8k for Day 2)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |